Traduit depuis l’article original : Panorama des médias sociaux 2011.
Social media is a rich ecosystem with perpetual evolution. A very good thing for users who can benefits from a large array of online services and social platforms, but a jigsaw for brands and marketers which have to face audience fragmentation. « Audience fragmentation », even with Facebook toping at 600 millions users? Yes indeed, because if Facebook is by far the most visible, users are generally using more than one social platform. Most of the time, average users are happy with Facebook’s large panel of functionalities, but hipsters and opinion leaders turn to different social online services.
Focusing mainly on Facebook carries the risk of paying attention only to the late majority. In order to reach most prolific users (i.e. power users), you will have to spend on less know and more innovative platforms. Educating people to social media’s diversity was my first motivator back in June 2008 when I created the first version of my Social Media Landscape:
In this chart I isolated 10 types of services (Publish, Share, Discuss, Network, Microblog, Lifestream, Livecast, Virtual Worlds, Games, MMO). Later on, I updated this chart with the Social Media Landscape Redux in April 2009:
In this second version I identified 4 main families of usage with 17 sub-families. I also started to introduce the idea of concentration on social platforms wich provide nearly equivalent functionnality but in one single (and convenient) place.
2010 was such a messy year for social media that I gave up the idea of publishing a third version. I indeed had a really hard time trying to elaborate a new classification since I was some new and disturbing social phenomenon like 4chan (a forum where you can share pictures anonymously), Ffffound (an invitation-only photo sharing service), Blippy (a service to share every purchase you make with your credit card) or the infamous Chatroulette.
Please note that this landscape was made in parallel with a similar project (also on third revision): The Conversation Prism. This prism is indeed a very good job, but I am not perfectly confortable with the classification (the Virtual Worlds slice is too approximated).
We are now (almost) in 2011 and we have a much more sharp vision of the social media ecosystem and emerging practices like social commerce or social search. So please find bellow a third version of my chart:
This new landscape is composed of 7 families which matches the 7 primary uses of social media (Hi-res versino available on FlickR). Within each of these families, I listed the main players:
- Publish, with blog platforms (WordPress, Typepad, Blogger, Overblog), microblog (Twitter), social stream services (FriendFeed, Tumblr, Posterous) and wikis (Wikipedia, Wikia, WetPaint) ;
- Share, with services allowing you to share videos (YouTube, Dailymotion, Vimeo), photos (Flickr, Picasa, Instagram), links (Delicious, Digg), music (Last, iLike, Spotify, Deezer) or documents (SlideShare, Scribb) ;
- Discuss, with bulletin boards (PhpBB, bbPress, Phorum, 4Chan, Gravity), comments management systems (IntenseDebate, Cocomment, Disqus, JS-Kit, Backtype) and social search tools (Quora, Aardvark, Mahalo) ;
- Commerce, with customers reviews solutions (BazaarVoice, PowerReviews), collaborative feedbacks tools (UserVoice, GetSatisfaction), recommendation and inspiration communities (Polyvore, StyleHyve, Weardrobe, Hunch), localized coupons (Groupon, LivingSocial), purchase sharing tools (Blippy, Swipely), co-shopping tools (Look’n’Be) and Facebook-shopping tools (ShopTab, Boosket) ;
- Location, with social location platforms (Foursquare, Gowalla, MyTown, Facebook Places,Google Places), local social networks (Loopt, Whrrl), mobile social networks (Mig33,MocoSpace) and events sharing (Upcoming, Plancast, Zvents, Eventful, Socializr) ;
- Network, with personal social networks (MyYearBook, MyLife, CopainsDavant, Badoo), professional social network (LinkedIn, Viadeo, Xing, Plaxo), « traditionnal » social network (Facebook, MySpace, Orkut, Tagged, Hi5) and social networks creation tools (Ning, KickApps) ;
- Games, where you can find traditionnal players from casual gaming (Kongregate, Pogo, PopCap, PlayFirst), but also new comers from social gaming (Zynga, Playfish, Playdom, SGN), as well as mobile gaming (ngmoco, OpenFeint) and virtual worlds for tweens (Habbo, Club Penguin,Poptropica).
What a nice collection of links! Once again, the aim of this chart is not to have an exhaustive list (otherwise the chart won’t be readable) but to give you a sharp overview of what type of services social media are made of. And within this overview, three players manage to grab full attention: Facebook, Twitter and Google.
As you can see in the comparison table bellow (hi-res version available on FlickR), each of this three players manage to provide an answer to the numerous needs regarding social media:
As you can see, Facebook and Google are able to compete with historical players, new comers and local players (mainly in France). For now, Google is still (relatively) quiet on the social field because his offering is spread on several platforms / brands, but the mysterious « +1″ project should link all these services into one unique social layer. Twitter manages to be present on most of the uses thanks to third-party services and a very dynamic ecosystem.
So for now Facebook is the true and unique Godzilla with the widest (but not necessarily the most original) array of services. Indeed, Facebook can be seen as the mall of social media: a convenient place where one can find every services offered elsewhere but in a single location.
As it is not the first time I try to map social media, I will not make any prediction on what will happens next. I remain nevertheless deeply convinced that relying your social strategy on Facebook alone is a very reductive approach. All the various online services available provide a much greater richness and more subtle social mechanisms. Taking the time to study all those will help you acquire a most sharper understanding on how social media works.